Loading world...









xyz=( ###.###, ###.###, ###.###) pry=(###.###,###.###,###.###)
step=###.### turn= Pi/###
xyz=( ###.###, ###.###, ###.###) pry=(###.###,###.###,###.###)
step=###.### turn= Pi/###

To Move you need to first click on a canvas.   When you have done this, the canvas will indicate it has focus by having a yellow border.
F moves you forward one step.
B moves you backward one step. V will also move you backwards.
R rotates you around the forward vector in a ClockWize direction.
C rotates you around the forward vector in a Counter-ClockWize direction.
Arrow keys move you   left ,   right ,   up ,   or down
Shift Arrow keys cause you to rotate. Their action is modeled on a fighter jet's joystick.
      shift turns you toward the left
      shift turns you toward the right
      shift pushes the nose of your airplane down, like pushing forward on the joystick
      shift pulls the nose of your airplane up, like pulling back on the joystick


Use the buttons below each canvas to change the size of the steps, and the amount turned per keystroke.

You can go to one of the preset positions by clicking on the Home or Home-Big buttons. Home gets the full 49 balls, Home-Big gets the closeup.
                   
Directional Specular
Directional Diffuse
Ambient
Directional light,like the sun, is so far away that all elements are lit from the same direction.
sunset
noon
sunrise
Shininess
                   
point Specular
point Diffuse
Ambient
Shininess
Rotation speed
stop
fast

Galvanized texture courtesy of Arroway Textures.
Earth texture courtesy of NASA Blue Marble Collection.


project is being developed by Thomas P. Moyer
TPMoyer000@GMail.com                         Tutorial07 with CullFace initially true